local L = LibStub("AceLocale-3.0"):NewLocale("Gladius", "zhTW", false)

if not L then return end

L["Action"] = "動作"
L["Action #%d"] = "動作 #%d"
L["Add"] = "新增"
L["Add new aura"] = "新增新光環"
-- L["Affliction"] = ""
L["ALT"] = "ALT"
L["Announce enemies that go below a certain percentage of health"] = "當敵方生命值低於一定百分比時通報"
L["Announcements"] = "通報"
L["Announcement type"] = "通報類型"
L["Announce new enemies found"] = "通報偵測到新的敵人。"
L["Announces enemies that start to drink"] = "當敵方開始喝飲料時通報"
-- L["Announces enemies who gain an aura"] = ""
L["Announces enemies who starts to cast a resurrection spell"] = "當敵方誰開始施放復活法術時通報"
-- L["Announce when an enemy is using a cooldown"] = ""
-- L["Announce when an enemy's talent spec is discovered"] = ""
L["Announce when an enemy's trinket is ready again"] = "當一個敵方的飾品已就緒時通報"
L["Announce when an enemy's trinket is used"] = "當一個敵方的飾品已使用時通報"
-- L["Arcane"] = ""
L["Arena "] = "競技場 "
-- L["Arms"] = ""
-- L["Assassination"] = ""
-- L["Aura"] = ""
-- L["AURA GAIN: %s (%s) - %s for %s seconds"] = ""
L["Aura list"] = "光環清單"
-- L["Aura position"] = ""
L["Auras"] = "光環"
L["Aura text color"] = "狀態文字顏色"
-- L["Aura text font"] = ""
L["Aura text size"] = "狀態文字大小"
-- L["Balance"] = ""
L["Bar bottom margin"] = "框架間隔"
L["Bars"] = "狀態條"
L["Bar settings"] = "狀態條設定"
L["Bar texture"] = "狀態條材質"
L["Bar width"] = "狀態條寬"
-- L["Beast Mastery"] = ""
L["Big icon"] = "大圖示"
L["Big icon scale"] = "大圖示比例"
L["Blizzard's Floating Combat Text"] = "Blizzard的FCT"
-- L["Blood"] = ""
L["Button"] = "按鈕"
L["Button 4"] = "按鈕4"
L["Button 5"] = "按鈕5"
L["Cast bar color"] = "施法條顏色"
L["Cast bar height"] = "施法條高"
-- L["Cast bar position"] = ""
L["Cast bar text color"] = "施法條文字顏色"
-- L["Cast bar text font"] = ""
L["Cast bar text size"] = "施法條文字大小"
-- L["Cast bar width"] = ""
L["Cast Spell"] = "施放法術"
-- L["Center"] = ""
L["Choose how the debuff icon is displayed when it's not currently on the enemy."] = "當它不在當前敵方身上時選擇何種減益圖示來顯示。"
L["Choose how to display the trinket status"] = "選擇如何顯示飾品狀態"
L["Click actions"] = "點擊動作"
L["Clique support"] = "支援Clique"
-- L["Color by class"] = ""
L["Color of the aura text"] = "狀態文字的顏色"
L["Color of the cast bar"] = "施法條的顏色"
L["Color of the cast bar text"] = "施法條文字的顏色"
-- L["Color of the cooldown text"] = ""
L["Color of the debuff text"] = "減益文字的顏色"
-- L["Color of the DR text"] = ""
L["Color of the energy bar"] = "能量條的顏色"
L["Color of the focus border"] = "專注邊框的顏色"
L["Color of the frame"] = "框架的顏色"
-- L["Color of the health bar"] = ""
L["Color of the health bar text"] = "生命條文字的顏色"
-- L["Color of the main assist border"] = ""
L["Color of the mana bar"] = "法力條的顏色"
L["Color of the mana bar text"] = "法力文字的顏色"
L["Color of the pet bar"] = "寵物條的顏色"
L["Color of the rage bar"] = "怒氣條的顏色"
L["Color of the runic power bar"] = "符能條的顏色"
L["Color of the selected targets border"] = "選擇當前目標邊框的顏色"
L["Color of the text on the pet bar"] = "寵物條的文字顏色"
L["Colors"] = "顏色"
L["Color settings"] = "顏色設定"
-- L["Color the health bar by class"] = ""
-- L["Combat"] = ""
-- L["Cooldown"] = ""
-- L["Cooldown list"] = ""
-- L["Cooldown position"] = ""
-- L["Cooldowns"] = ""
-- L["Cooldown text color"] = ""
-- L["Cooldown text font"] = ""
-- L["Cooldown text size"] = ""
-- L["COOLDOWN USED: %s (%s) used %s - %s sec. cooldown"] = ""
L["CTRL"] = "CTRL"
L["Debuff #%d"] = "減益 #%d"
L["Debuff position"] = "減益位置"
L["Debuff text color"] = "減益文字顏色"
-- L["Debuff text font"] = ""
L["Debuff text size"] = "減益文字大小"
L["Delete"] = "刪除"
-- L["Demonology"] = ""
L["Desaturated (grayscale)"] = "飽和度 (灰色)"
-- L["Destruction"] = ""
-- L["Disabled"] = ""
-- L["Discipline"] = ""
-- L["DR Cooldown position"] = ""
L["Drinking"] = "喝飲料"
L["DRINKING: %s (%s)"] = "喝飲料: %s (%s)"
-- L["DR text color"] = ""
-- L["DR text font"] = ""
-- L["DR text size"] = ""
-- L["DR Tracker"] = ""
-- L["Elemental"] = ""
L["Enable the debuff tracker"] = "啟用減益追蹤"
L["Enemies on low health"] = "敵方低生命值"
L["Energy color"] = "能量顏色"
-- L["Enhancement"] = ""
-- L["Feral"] = ""
-- L["Fire"] = ""
L["First run has been detected, displaying test frame."] = "偵測到為第一次使用，顯示測試框架。"
L["Focus border color"] = "專注邊框顏色"
-- L["Font of the aura text"] = ""
-- L["Font of the cast bar text"] = ""
-- L["Font of the cooldown text"] = ""
-- L["Font of the debuff text"] = ""
-- L["Font of the DR text"] = ""
-- L["Font of the health bar text"] = ""
-- L["Font of the mana bar text"] = ""
-- L["Font of the pet bar text"] = ""
-- L["Fonts"] = ""
-- L["Fonts settings"] = ""
L["Frame color"] = "框架顏色"
L["Frame padding"] = "框架紋理"
L["Frame resize"] = "框架重置"
L["Frame scale"] = "框架大小"
-- L["Frost"] = ""
-- L["Fury"] = ""
L["Game default"] = "內建預設值"
L["General"] = "一般"
L["General settings"] = "一般設定"
L["Gladius"] = "Gladius"
L["Gladius - drag to move"] = "Gladius - 拖曳移動"
-- L["/gladius hide"] = ""
L["/gladius test1-5"] = "/gladius test1-5"
L["/gladius ui"] = "/gladius ui"
L["Grid-style icon"] = "Grid樣式圖示"
L["Grow frame upwards"] = "框架向上延伸"
-- L["Health bar color"] = ""
L["Health bar height"] = "生命條高"
L["Health text color"] = "生命值文字顏色"
-- L["Health text font"] = ""
L["Health text size"] = "生命值文字大小"
L["Height of the cast bars"] = "施法條的高度"
L["Height of the health bars"] = "生命條的高度"
L["Height of the pet bars"] = "寵物條的高度"
L["Height of the power bars"] = "動能條的高度"
L["Hidden"] = "隱藏的"
L["Hidden style"] = "隱藏的樣式"
L["Hide icons"] = "隱藏圖示"
L["Hides the icon (instead of changing opacity) when the debuff is not on the target"] = "當減益不在目標上時隱藏圖示(非變更不透明度)"
L["Highlight target"] = "高亮目標"
-- L["Holy"] = ""
L["If this is enabled the frame will automaticly get resized to the appropriate size every time you enter an arena"] = "依照競技場隊伍自動調整框架大小"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "如果這不是您第一次使用，請鎖定或者移動此框架以防止這類情況發生。"
L["If this is toggled the frame will grow upwards instead of downwards."] = "如果勾選這個則框架將向上延伸而不是向下。"
-- L["immune"] = ""
L["Invalid spell name/spell id"] = "無效的法術名稱/法術編號"
L["Left"] = "左"
L["Left button"] = "左鍵按鈕"
L["Left click enemy #1"] = "左鍵點擊敵方 #1"
L["Left click enemy #2"] = "左鍵點擊敵方 #2"
L["Left click enemy #3"] = "左鍵點擊敵方 #3"
L["Left click enemy #4"] = "左鍵點擊敵方 #4"
L["Left click enemy #5"] = "左鍵點擊敵方 #5"
L["Lock frame"] = "鎖定框架"
L["Low health percentage"] = "低生命值的百分比"
L["LOW HEALTH: %s"] = "低生命值: %s"
-- L["Main Assist border color"] = ""
L["Mana color"] = "法力顏色"
L["Mana text color"] = "法力文字顏色"
-- L["Mana text font"] = ""
L["Mana text size"] = "法力文字大小"
L["Margin to the next bar"] = "框架之間的間隔"
-- L["Marksmanship"] = ""
L["Middle button"] = "中鍵按鈕"
L["MikScrollingBattleText"] = "MSBT"
L["Modifier"] = "功能鍵"
L["Name"] = "名稱"
L["Name icon"] = "名稱圖示"
L["Name of the aura"] = "光環的名稱"
L["Name or spell id of the debuff you want to track."] = "你想要追蹤的減益名稱或法術編號。"
L["Name text"] = "名稱文字"
L["New enemies"] = "新的敵人"
L["None"] = "無"
L["Opacity 25%"] = "不透明度 25%"
L["Override class/aura icon"] = "覆蓋職業/狀態圖示"
L["Padding of the frame"] = "框架的紋理"
-- L["Parrot"] = ""
L["Party"] = "隊伍"
L["Pet bar color"] = "寵物條顏色"
L["Pet bar height"] = "寵物條高度"
L["Pet bar text color"] = "寵物條文字顏色"
-- L["Pet bar text font"] = ""
L["Pet bar text size"] = "寵物條文字大小"
L["Pet bar width"] = "寵物條寬度"
-- L["Position of the aura icon"] = ""
-- L["Position of the cast bar"] = ""
-- L["Position of the cooldown icons"] = ""
L["Position of the debuff icons"] = "減益圖示的位置"
L["Power bar height"] = "動能條高"
L["Priority"] = "優先順序"
-- L["Protection"] = ""
L["Rage color"] = "怒氣顏色"
L["Raid Warning"] = "團隊警告"
-- L["Restoration"] = ""
L["RESURRECTING: %s (%s)"] = "復活: %s (%s)"
L["Resurrections"] = "復活"
-- L["Retribution"] = ""
L["Right"] = "右"
L["Right button"] = "右鍵按鈕"
L["Right click enemy #1"] = "右鍵點擊敵方 #1"
L["Right click enemy #2"] = "右鍵點擊敵方 #2"
L["Right click enemy #3"] = "右鍵點擊敵方 #3"
L["Right click enemy #4"] = "右鍵點擊敵方 #4"
L["Right click enemy #5"] = "右鍵點擊敵方 #5"
L["Runic Power color"] = "符能顏色"
-- L["Say"] = ""
L["Scale of the frame"] = "框架的大小"
L["Scrolling Combat Text"] = "SCT"
L["Selected border color"] = "選擇邊框顏色"
L["Select the name of the click option"] = "選擇點擊選項的名稱"
L["Select what action this mouse button does"] = "選擇滑鼠按鈕的動作"
L["Select what priority the aura should have - higher equals more priority"] = "選擇光環的優先順序，數字越大優先順序越高"
L["Select which modifier to use"] = "選擇要使用的功能鍵"
L["Select which mouse button to use"] = "選擇要使用的滑鼠按鈕"
-- L["Self"] = ""
L["Set options for different announcements"] = "設定不一樣的通報設置"
L["Set options for mouse clicks on the arena targets"] = "設定滑鼠點擊在競技場目標上的設置"
L["Set options for the trinket status display"] = "設定飾品狀態顯示的設置"
-- L["Shadow"] = ""
L["SHIFT"] = "SHIFT"
L["Shorten Health/Power text"] = "簡化生命值/動能值文字"
L["Shorten the formatting of the health and power text to e.g. 20.0/25.3 when the amount is over 9999"] = "簡化生命值和動能值的文字格式，例如當數值超過9999時則顯示為20.0/25.3"
L["Show auras"] = "顯示光環"
L["Show border around focus"] = "顯示專注周圍的邊框"
-- L["Show border around main assist"] = ""
L["Show border around target"] = "顯示目標邊框"
L["Show cast bars"] = "顯示施法條"
L["Show class icon"] = "顯示職業圖示"
L[ [=[Show class icon
IMPORTANT:
Toggling this off will disable showing auras even if it is enabled]=] ] = [=[顯示職業圖示
備註:
若沒勾選則狀態無法顯示]=]
L["Show class text"] = "顯示職業文字"
L["Show class text on the power bar"] = "在動能條上顯示職業文字"
-- L["Show cooldown"] = ""
-- L["Show cooldown icons"] = ""
-- L["Show DR cooldown icons"] = ""
L["Show health percentage"] = "顯示生命值百分比"
L["Show health percentage on the health bar"] = "在生命條上顯示生命值百分比"
L["Show important auras over the class icon with a timer. You can select which auras to show and their respective priorites in the auralist.lua file"] = "重大的光環效果會覆蓋職業圖示並開始倒數計時。你可以在中auralist.lua(光環清單)更改光環的優先權"
L["Show mana/energy/rage percentage on the power bar"] = "在動能條上顯示法力/能量/怒氣的百分比"
L["Show mana/energy/rage text on the power bar"] = "在動能條上顯示法力/能量/怒氣的文字"
L["Show max health"] = "顯示最大生命值"
L["Show maximum health on the health bar"] = "在生命條上顯示最大生命值"
L["Show maximum mana/energy/rage on the power bar"] = "在動能條上顯示法力/能量/怒氣的最大值"
L["Show max power"] = "顯示最大數值"
L["Show pet bars"] = "顯示寵物條"
L["Show pet health on the pet bar (formatted the same as the ordinary health text)"] = "顯示寵物生命值文字 (與一般的生命值文字相同格式)"
L["Show pet health text"] = "顯示寵物生命值文字"
L["Show pet type on the pet bar"] = "顯示寵物類型文字"
L["Show pet type text"] = "顯示寵物類型文字"
L["Show power bars"] = "顯示動能條"
L["Show power percentage"] = "顯示動能條百分比"
L["Show power text"] = "顯示動能文字"
L["Show PvP trinket status"] = "顯示PvP飾品狀態"
L["Show PvP trinket status to the right of the enemy name"] = "在敵方名稱右側顯示PvP飾品狀態"
L["Show race text"] = "顯示種族文字"
L["Show race text on the power bar"] = "在動能條上顯示種族文字"
-- L["Show spec text"] = ""
-- L["Show spec text on the power bar"] = ""
L["Show target icon"] = "顯示目標圖示"
L["Show the actual health"] = "顯示當前生命值"
L["Show the actual health on the health bar"] = "在生命條上顯示當前生命值"
L["Show the actual mana/energy/rage on the power bar"] = "在動能條上顯示實際法力/能量/怒氣值"
L["Show the actual power"] = "顯示實際數值"
L["Size and margin"] = "邊框和大小"
L["Size and margin settings"] = "邊框和大小的設定"
L["Size of the aura text"] = "狀態文字的大小"
L["Size of the cast bar text"] = "施法條文字的大小"
-- L["Size of the cooldown text"] = ""
L["Size of the debuff text"] = "減益文字的大小"
-- L["Size of the DR text"] = ""
L["Size of the health bar text"] = "生命值文字的大小"
L["Size of the mana bar text"] = "法力文字的大小"
L["Size of the pet bar text"] = "寵物條的文字大小"
L["Sizes"] = "大小"
L["Size settings for the text"] = "設定文字的大小"
L["Small icon"] = "小圖示"
-- L["SPEC DETECTED: %s - %s %s"] = ""
L["Spell name / Macro text"] = "法術名稱/巨集"
-- L["Subtlety"] = ""
-- L["Survival"] = ""
-- L["Talent spec detection"] = ""
L["Text"] = "文字"
L["Text settings"] = "文字設定"
L["The percentage when enemies are counted as having low health"] = "當敵方的生命值低於此百分比視為低生命值"
L["The scale of the big trinket icon"] = "大飾品圖示的比例"
L["Toggle if a border should be shown around the selected target"] = "當前目標在框架上顯示邊框"
L["Toggle if a border should be shown around your current focus"] = "切換顯示你的當前專注的周圍邊框。"
-- L["Toggle if a border should be shown around your current main assist target"] = ""
L["Toggle if the frame can be moved"] = "鎖定框架"
L["Toggle if the selected target should be highlighted"] = "當前目標在框架上顯示高亮"
L["Toggles the Clique support, requires UI reload to take effect"] = "切換支援Clique，需重新載入插件"
L["Trinket display"] = "飾品顯示"
L["Trinket ready"] = "飾品已就緒"
L["TRINKET READY: %s (%s)"] = "飾品已就緒: %s (%s)"
L["Trinket used"] = "飾品已使用"
L["TRINKET USED: %s (%s)"] = "飾品已使用: %s (%s)"
-- L["Unholy"] = ""
L["Use game default energy color"] = "使用遊戲內建的能量顏色"
L["Use game default mana color"] = "使用遊戲內建的法力顏色"
L["Use game default rage color"] = "使用遊戲內建的怒氣顏色"
L["Use game default runic power color"] = "使用遊戲內建的符能顏色"
L["Valid slash commands are:"] = "有效的斜線+指令是:"
L["Welcome to Gladius!"] = "歡迎使用Gladius!"
L["Where to display the announcement messages"] = "用何種方式顯示通報的訊息"
-- L["Width of the cast bars"] = ""
L["Width of the health and power bars"] = "生命值和動能條的寬度"
L["Width of the pet bars"] = "寵物條的寬度"

